Yes, I was afraid I would get the UV answerįirst to make it clear: I can UV map rather well now, using seams or different unwrapping settings, and I used it on particular objects. Nobody seems to be complaining about this so maybe it’s me? The space texture seems stable so I’ll use it for now but the object mapping would be much more flexible as you say… if it worked Looks like a bug that acts in a random fashion? It was the same in the beta version. It can also go wild if I change something else in the scene, like change the camera. It renders correctly at first but after I scale the empty or rotate it my mapping begins to go berserk. I also tried to child the empty to the mapped mesh, no result. Maybe I’m missing something? I set the mapping to object, cube (tried flat also but same results) and select the empty. Tried the empty but it just doesen’t work right. I was using a cube as the mapping “object” and I got wierd results: seemed to map ok up to a point and then I made some change to a totaly different part of the scene or to the “object” scale and the mapping goes all wrong. Wish there was a way to rotate the texture space too. I used it on a mesh object in object mode, but seems to work on curve too (I didn’t test it) Which doesn’t seem to happen on anything converted from curves. I’d like to use text and objects converted from curves with materials that have textures that map correctly to the faces. But considering that I often use multiple textures in a material, it’s a pretty tedious experimentation process changing the x-axis scaling of 4 textures to see how it turns out.Īnd maybe the way I’m going about this is now antiquated? If so, does anyone have another suggestion of a better technique that I should be using. I also know that I can fool around with the texture mapping and coordinates to achieve a similar result. But I’d love to know how to achieve this this same manipulation in Blender 2.5 now that the key “T” has been changed (for the better!) to Tools. I know that 2.5 is just in development still and not production ready. Problem is that I’ve been trying to use 2.5 so that I know it’s interface. Where you can then manipulate/scale the texture space to suite your needs. The simple method to fix the issue was to use Blender 2.49, select the object and press “ T” to bring up the the Texture Space menu. Earlier this week I was having issues with mapping textures to text objects converted from curves.
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